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Player Name: Ophelia
Preferred Pronouns?: she/her
Player Contact: PMs to the journal are fine
Other characters in play? none

Character Name: Gamora
Canon: MCU
Game Transplant: Snowblind
Original App: https://snowblindmods.dreamwidth.org/1959.html?thread=5502887#cmt5502887
Game Summary: Horror survival jamjar set in super harsh frozen abandoned creepy as flipping heck town Norfinbury in Alaska). Also full of monsters, and weird AI, and a totally inadequate supply of all basic resources. It was about banding together for survival, fighting and solving riddles and getting through traps unscathed. Or dying, and then coming back somehow diminished and probably a long distance from your friends, having to struggle to regain yourself and reconnect. It fostered a very serious “us against fucking everything” vibe, which was awesome.

How long was your character in Game: around 10 months OOC time
History of Character in their Game: I’m trying to be brief, but am happy to expand on any of these points.

Gamora wakes, confused and very angry, alone on the floor in a rundown building. With radiation sickness. Did I mention that? Super fun. She was pulled from not long after Yondu’s funeral, on a resupply run. Her weapons are gone, her things have been gone through in minute detail, and she is incredibly pissed off.

Almost immediately, she gets told that there are different versions of the universe, possibly infinite ones, and that people get pulled from all of them to this place. Location is no barrier, time is no barrier, reality is no barrier. So that’s a fun little day of learning. Luckily, she also finds out almost immediately that Peter and Rocket are stuck here with her. Which makes it suck slightly less. She heads out into the snow to meet up with them, and finds out just how much the planet sucks.

She reconnects with her boys, along with Stephen Strange, and they quickly and fill her in on the basic rules of survival. Keep your groups small, keep moving, always be on the lookout for food, and never get stuck outside of a building after lockdown. No one survives that. They start moving, keeping ahead of anomalies, looking for clues on how to get home.

So they’re scavenging a hellish snowscape for the bare minimum of supplies to survive. Which is not fun. They add another member to their group, a talking cat, which is not at all weird, considering Rocket is already pretty much family. It seems to be good for Peter, too. Bluestar is a maternal figure, and he needs that, and anything that brings him comfort can’t be a bad thing, right? Bluestar apparently thinks she’s in charge, but she is a literal housecat and Gamora would rather not argue the point when she can stuff the “leader” into a sack and not have to think about her, should things get to that point.

Anyway, things get so much worse very quickly when Peter goes back out into the snow just before lockdown to try and find his dropped zune. Gamora goes back after him, trying to drag him to shelter. He won’t move until he finds the zune, and they are both booking it for the open door. Peter recognizes that he won’t make it, and shoves his zune into Gamora’s hand before shoving her into the house just ahead of lockdown. He gets stuck out there. He freezes to death. Gamora is very much Not Fine with any of this, and can’t really handle the fallout. Losing people is not a feeling she relishes, especially family. he’s dead, though, and she and Rocket get to feel doubly powerless because the house they’re in is full of windows that they are unable to break, no matter how much they abuse them. Peter freezes to death because they can’t get to him. Life sucks.

While Peter is dead, they have to keep moving, they have to keep themselves from becoming casualties of the cold, as well, because there is a chance that he could come back. People come back here. She has to hold on to that hope. So, Peter is dead, they’re all getting weaker and sicker, and some asshole vampire on the network is mocking Peter’s death in the announcement. Cool. New enemy. Keeps things spicy.

Things continue to suck when Rocket collapses in the snow on their way to another building a few days later. Stephen thinks his heart gave out because of the cold. He stops when Rocket falls, does everything he can to revive him, almost gets locked out himself because of it. That’s the turning point in Gamora’s relationship with him. It’s when he stops just being Peter’s friend, and becomes hers. He risks himself for something she loves. Not many people in her life have done that. Gamora sits up with the body all night, not willing to let him just vanish. It doesn’t do any good. Exhaustion gets the better of her, just for a moment, and Rocket is gone.

Peter revives, barely missing Rocket’s death. Having Peter back does not make losing Rocket hurt any less. Somehow, it just hurts more. Still, Peter came back, and they cling to the hope that Rocket will also come back.

Everyone is super emotionally vulnerable, Peter is turning more and more to his feline mother figure, and Gamora is too sad and weary to see it happening in time. Yup. Peter falls under the sway of a very cult-leader-y cat who wants to groom him to take over. Yup. Can’t make this shit up. Bluestar is trying to instill in him a leadership style that’s all “because I said so” instead of “because you trust me” or “because we all decided on it together because I respect you.” He even gets a cat cult name, and Gamora goes along with it because she’s pretty sure the benefit of Peter having a maternal figure will do more good than the weird leader grooming happening can do bad. Also, see earlier conclusion about stuffing the cat into a sack until she stops being ridiculous. Of course, she and Peter have very different minds that work in very different ways. He goes under. Hard.

Gamora finally meets the vampire who mocked Peter’s death, and starts beating the crap out of him. Peter and Bluestar get in on it, and it goes very dark very quickly. When Gamora is the one advocating for less violence, and forced to be the voice of reason that says they can’t just claim a huge part of the usable town as their territory and all supplies that manifest in it as their property, you know things are bad. She’s never the advocate for less violence. It feels deeply wrong. Peter’s total reliance on the morally dubious cat for moral guidance causes Gamora to break off from the group for a while. She stays in reasonably close proximity, never more than two days of travel from them. She wants to be close on hand for when everything goes badly, because her special sixth sense for Shit About To Go Down is a finely honed superpower. She gets out before it does, so that she can remain out of the worst of it and hopefully have a better chance of picking up the pieces after the fact.

Rocket doesn’t return, and that only makes her more bitter. She shadows the group for a good long while, counting on Stephen for updates, and to save Peter from the worst of himself. This goes on for damn near a month IC, and it takes a toll on her.

There is one point during this time when she ends up with Peter again, but it’s definitely not a happy reunion. They all get sucked into a strange room with a seemingly endless pit that is slowly expanding. Peter jumps in. So Gamora jumps in after him, cause that’s how they roll. It’s not pleasant. It also makes them both super sick after the fact. So, double fun.

Bluestar dies. Then she comes back, and then dies again. She doesn’t return from the second one. Peter dies again, and this time he is blind when he comes back, and also remembers four years of their life back home that Gamora did not experience any of. This is when Gamora reconnects with Peter, when she decides that she doesn’t actually care if he’s gotten his head out of his ass or not. She’s not going to just hang back while she loses him over and over again. Also, whatever happened causes him to split from Stephen, and she can’t let him be all alone without someone sensible to watch his back. She just can’t.

The two of them join up with Peter’s friend Flynn for a while. Flynn is like Peter, but with more brains and even less self preservation instincts. They literally meet when he’s flat on his back in the snow, unable to turn over and about to get caught by. lockdown. Still, the three of them manage to survive Peter’s death toll and one another. Flynn brings out a kind of wonder and happiness in Peter that Gamora has been sorely missing. She likes having Flynn there for him, especially since she won’t let him tell her what happens in her future. Once she determines that she won’t remember any of it, she can’t see that it will do her any good to know. She convinces Flynn to stay with Peter, to support him, and promises to protect him.

The next thing she does, once she has a moment alone, is call Stephen to make sure he’s all right. he also died, lived through the time back home that she’s still missing, and came back with his own death price. He can’t form memory. he doesn’t remember things right after they happen. She calls and texts him a lot, reminding him to take care of himself and to keep himself in safe areas, until it passes. She doesn’t want to hear the future from Stephen, either.

Peter does eventually get his eyesight back, and Flynn splits off from the group to go find his Nicole. Gamora wants Peter and Stephen to make up, Peter is super not into it. Tension. Yay.

A big game wide infection hits everyone, and it manifests as different types of sickness. Peter gets a horrible respiratory issue, and Gamora gets agonizing headaches. Peter still wants to tell her their future, and she still doesn’t want to hear it. More tension. More yay.

Meeting back up with Flynn and Nicole seems to bleed off some of that anxiety for a while. Everyone is still feeling poorly, but at least they have distractions. Peter has his friend, and a soda, and it’s the little things that give you hope. Gamora gets to meet Nicole, and sees why Flynn has such respect and admiration for strong woman. Nicole is freaking amazing. It makes sense. She’s the badass human Peter wishes he could be.

Then they all split and things get bad again. I feel like I’m getting repetitive, but so much of this game was just freezing, barely surviving, losing friends, and having the snow fuck with you. Which brings us to a small party type thing where too many people in one place bring out the scary anomaly monsters that will kill you, and Gamora gets killed. So much fun! This time, she’s killed while trying to recover Peter’s body from one of those anomalies. She’d love to blame him for that one, but honestly, she’s the one who went after him. That’s on her, and she knows it.

She revives, and her death toll is her humanity. She does not care about people. At all. They are stupid and useless and Thanos is/was totally right. Peter is also suffering a death toll that makes him more celestial, which means he’s a total asshole. They are the worst possible versions of themselves to be together, and their friends are right to keep them apart until it passes. Which doesn’t take too terribly long, thankfully. There’s an attempt at a seance during that time which doesn’t yield much, and a while lot of blindly trekking through the snow to get more than halfway across the damn town.

The eventual reconnecting with Peter is not as satisfying as it could be, since she dies pretty quickly after that, taken down by a Thanos shaped anomaly. Which is just the best possible thing for Peter, who already has enough guilt heaped on top of him to crush an elephant. This is the one she doesn’t come back from, this is the death that would send her into this new game.

How did they change from their canon personality wise (Please explain what caused it to happen?) Gamora was taken from a canon point before Infinity Wars, set not too long after the second movie. Coming from a place where she was just beginning to really trust in the other people in her life and accepting that she had people relying on her, and being thrust into a world where survival was not certain, control of her own destiny (at times even her own body) was taken away from her, really changed the way she relates to her existing friends and her ability to make new ones. Rocket’s death ended up hitting her harder than Peter’s, in the long run, partially because Rocket didn’t come back, but also because she viewed Rocket as much closer to her own personality and therefore more capable of understanding her mind. She blames herself for his death, even though logic should tell her she could not have prevented it. There was nothing she could protect him from, nothing she could fight, his body just succumbed to the cold. There is an aspect of helplessness that she felt while under Thanos’s thumb that has returned, a certain futility tainting her world view. Having people to keep safe and protect is a huge potential weakness for her, and she knows it, but being unable to protect them is far worse.

She’s softer in some ways, in pain and confused and not at all well adjusted to the emotional aspects of being in relationships that leave you vulnerable just by existing. She’s finally fully accepted that the loss of any of her friends can and will devastate her, and she can’t do anything about it.

She’s also harder in some ways, her survival instincts quite a bit sharper, her willingness to kill in order to protect those she cares about possibly rivaling the savagery of her time with Thanos. She doesn’t like that about herself. She hates it, actually. It’s the part of her she’s been actively trying to dismantle, but it’s also the part of her that kept her alive in Snowblind for as long as she lasted.

I feel like I covered some big parts of this stuff in the timeline of her last game. It’s really difficult to separate what happened from the effect it had on her, especially since the whole thing was designed to be a psychological torture on some level.

How did they change from their canon physically (Please explain what caused it to happen?): At the moment her physical changes are mostly malnutrition and cellular damage from exposure to extreme temperatures. Of course, she left Norfinbury by dying, and the game’s design brings characters back from deaths at top physical form. If this is triggered at the moment of the body’s disappearance, she might be in great shape physically. If it’s triggered at the moment of reappearance within the game environment, she might be broken and bleeding and barely hanging on. I’m comfortable with either option, so please just pick whichever option suits best.

She also has physical enhancements that were nerfed in her game, but not removed from her body. I will go over them in the powers section below. I’m fine with them remaining nerfed, if the powers that be in the new universe would not restore her.

Powers: Gamora has several physical enhancements. These were rendered inactive in her previous game, so I’m not sure how that would be handled here. I’ll list them just in case. She has several bionic implants which enhance her speed, reflexes, strength, durability, physical healing, senses, and also seriously up her pain threshold. She has a universal translator implant, and can also speak many alien languages without its aid, should it ever be nerfed in the game for some reason. Not any help with Earth languages other than English, though. So I guess it’s not much help at all.

I’m not sure if the rest count as powers, or just abilities/strengths, but she has incredibly extensive hand-to-hand combat training. She’s got a familiarity with most weapons in the universe, having been trained extensively on how to wield, if not the exact weapon in question, at least something very similar. She’s also been trained extensively in various alien physiology, which she has used almost exclusively to aid her in her fighting, giving her insight into the most efficient way to incapacitate her opponent.

Possessions: Items in red were confiscated upon her arrival in her last game.
Godslayer sword
handgun
several clips of ammunition
taser gun
aeropack and spacesuit of Rocket’s design
about a dozen small knives

singlet top - leather, metal accents, mesh panels
jacket - leather, synthetic stretch panels, metal fastenings and accents
pants - leather, metal accents, synthetic stretch panels
belts with holsters - leather, metal
boots - leather, metal reenforced heels
arm guards - leather, metal fasteners
bra and panties - breathable alien cotton equivalent
metal stud earrings and various rings
beads and charms braided and tied into her hair
over shoulder bag - messenger backpack style
extra shirt
extra underwear
med kit (Contents: bandages, gauze, medical tape, antibiotic ointment, antiseptic, anti-histamines, anti-inflammatories, OTC pain medication, a cold compress, gloves, disinfectant spray, tweezers, scissors, basic suture kits with pre-threaded needles, and quick drying liquid bandage)
a few hundred units (currency)
a small plastic troll doll pencil topper with green hair
makeup bag (Contents: eyeshadow, mascara, lipstick, eye pencil, travel hairbrush, and hairspray)
fresh container of hair ties, snap clips, and bobby pins
perfume
alien chapstick, three pack
green and black nail polish, one each
blank notebook
mechanical pencils, three pack
uv deflecting goggles
a little twig from Groot
tin of mints
a pair of earbuds

and now for the junk she collected in Norfinbury:
two toothbrushes
aluminum foil
box cutter
hedge clippers
a utility belt
tape measure
zip ties
deodorant
baby powder
a blanket
underwear
towel
lunchbox
gold hand mirror
bronze hand mirror
two pairs of fuzzy socks
skin cleanser
bottle opener
a pillowcase used as a bag
nail clippers
olive oil
millet
shower cap
dental floss
bathrobe
gardening trowel
work gloves
foam pad
whistle
pencil pouch full of nails
yard stick with jagged piece of metal strapped to the end
gold star stickers
black dot stickers
apron
half a tube of cookie dough
posterboard covered in random and kind of paranoid scribblings about Norfinbury
notecards

Girl is basically a pack mule at this point. A good portion of this stuff is probably on a makeshift sled. Very makeshift. Like just something rope-like pulling along a destroyed sign or section of wall with a pile of stuff on it.


Please provide three samples from your previous game, at least one will have to be third person with context:
Sample One: Peter dies for a Zune and Gamora doesn’t handle it well
Sample Two: reacting to Rocket’s death with Peter
Sample Three: Gamora gets a pet rock

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